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"poolroom": null, + "relaxation": null, + "sphere": null, + "vehiclebay": null, + "weaponroom": null + }, + "salvaging": { + "calibrate bad": null, + "calibrate good": null, + "calibrate neutral": null, + "can calibrate": null, + "cargobayfilled": null, + "debrishum": null, + "debrislaser": null, + "deploy": null, + "draw": null, + "dronegets": null, + "dronego": null, + "dronego1": null, + "dronego2": null, + "dronelaunch": null, + "dronereturn": null, + "droneswoosh": null, + "salrat": null, + "salvage1": null, + "salvage2": null, + "salvage3": null + }, + "waypoints": { + "enginescream": null, + "entersector": null, + "jump": null, + "jumpgenerater": null, + "launch": null, + "siren": null + } + }, + "vehicle": { + "accelerate": null, + "accelerate1": null, + "alarm": null, + "beginrepair": null, + "boatstart": null, + "button": null, + "caralarm": null, + "chirponce": null, + "chirptwice": null, + "closedoor": null, + "closetop": null, + "crash": null, + "decelerate": null, + "door close": null, + "door open": null, + "dump": null, + "enginestop": null, + "enter": null, + "exit vehicle": null, + "horn": null, + "hose": null, + "land": null, + "lever": null, + "opendoor": null, + "opentop": null, + "rechargebattery": null, + "repairloop": null, + "repairstop": null, + "seatbeltwarn": null, + "siren1": null, + "siren2": null, + "sirenoff": null, + "start": null, + "transfer": null, + "tug": null, + "vehicleexplode": null, + "vehiclelaunch": null, + "vehiclelevel": null, + "vehiclelock": null, + "vehicleoutofcharge": null, + "vehicleram": null, + "vehiclerelocate": null, + "vehicleswipeid": null, + "warn": null, + "windowdown": null, + "windowpart1": null, + "windowpart2": null, + "windowup": null + }, + "wear": { + "aboutbody": null, + "arms": null, + "clip": null, + "feet": null, + "hands": null, + "head": null, + "hold": null, + "legs": null, + "neck": null, + "onbody": null, + "ring": null, + "shield": null, + "struggle": null, + "suitremove": null, + "suitwear": null, + "waist": null, + "wrist1": null, + "wrist2": null + } +} \ No newline at end of file diff --git a/wav/sp_db_maker.py b/wav/sp_db_maker.py new file mode 100644 index 0000000..ff990ac --- /dev/null +++ b/wav/sp_db_maker.py @@ -0,0 +1,44 @@ +import os +import json + +def build_tree(root_dir): + tree = {} + + for root, dirs, files in os.walk(root_dir): + # Skip hidden folders like .git, .idea, node_modules ghosts, etc. + dirs[:] = [d for d in dirs if not d.startswith('.')] + + rel_path = os.path.relpath(root, root_dir) + folders = rel_path.split(os.sep) if rel_path != "." else [] + + current = tree + + # Walk / create folder structure safely + for folder in folders: + # If this path key doesn't exist or got turned into something non-dict, fix it + if folder not in current or not isinstance(current.get(folder), dict): + current[folder] = {} + current = current[folder] + + # Register files + for file in files: + if file.lower().endswith(('.wav', '.wave', '.mp3', '.ogg')): + file_name = os.path.splitext(file)[0] + + # Only set to None if it doesn't already exist + # (avoid overwriting a folder accidentally) + if file_name not in current or not isinstance(current[file_name], dict): + current[file_name] = None + + return tree + + +if __name__ == "__main__": + root_directory = os.getcwd() + tree = build_tree(root_directory) + + output_filename = "sound_structure.json" + with open(output_filename, "w") as f: + json.dump(tree, f, indent=4) + + print(f"Sound structure saved to {output_filename}")