Drop the Voice-only gag method from the creation menu

It produced the exact same trigger flags as Full gag (both just set
OmitFromOutput - the "still spoken by screen reader" distinction was
never actually implemented differently), so it was a redundant choice.
Creation now only offers Full gag and Substitute. Kept the "voice"
case in add_trigger_for_gag so any gag already saved with that method
still loads and behaves the same. Updated the readme.
This commit is contained in:
OlegTheSnowman
2026-07-11 00:46:56 +03:00
parent f7477dc4c3
commit ac4a0235e2
2 changed files with 6 additions and 7 deletions

View File

@@ -136,7 +136,6 @@ Press **Alt + F2** to open the Gag Configuration menu. From there you can:
1. **Pattern**: Type the exact text as it appears in-game. Use `*` as a wildcard - e.g. `* hugs you` matches anyone hugging you, `You receive *` matches any "You receive ..." line.
2. **Method**:
* **Voice only**: Hidden from the screen and log, but your screen reader still reads it aloud. Good for things you want to hear but don't need cluttering the screen.
* **Full gag**: Removed from both the screen and speech entirely.
* **Substitute**: Replaces the matched line with your own text. Use `%1`, `%2`, etc. for wildcard matches and `%0` for the whole original line - e.g. pattern `* hugs you` with substitution `%1 pokes you` turns "warrior hugs you" into "warrior pokes you".
3. **Category**: Activity, Ship, Vehicle, or Misc. This only controls grouping, so you can toggle a whole category at once - e.g. turn off all Ship gags when you're not flying.