- Activities
- Help files
- Recent announcements
- View Recent Changes
- View our policies.
- our hosts
- Leaderboards.
- Our Roleplayers.
- About the races of the game
- Go to the MOOs home
- Find out about PVP on Cosmic Rage
- The Cosmic Rage Podcast.
- Our skills system
- The Ranking System
- Frequently Asked Questions
- Leave us a review!
Welcome to: Cosmic rage!
By Nathan Tech!
Web view
You are in the web view for viewing help files online in your browser.Viewing category general..
back to help list
Skills
Intro to Skills
Cosmic Rage is all about making the character that feels right to you, and with our new RPG-style skills and stats system, you now have more control than ever before. Whether you want to play a skilled gunslinger, a charismatic socialite, a brilliant hacker, or a well-rounded jack-of-all-trades, our system lets you build your character the way you imagine them.
This help file will guide you through what skills are, how they work together with stats, and how to raise them through play.
Skills represent specific things your character knows how to do from handling a blade to piloting a ship to playing the flute. Skills influence both coded activities and RP flavor. While they don't restrict what you can do in RP, they can affect the results when you use coded systems or perform a skill check.
To view your skills, use the @skills command. Valid arguments include:
1. @skills all: See the entire skill catalog.
2. @skills me: See just your skills.
3. @skills
4. @skills
5. @skills
- It's category and your level in the skill (if applicable)
- A brief description of the skill
- Prerequisites to raise the skill (whether it be stat prereqs or other skill prereqs)
- The dependant character statistic score. (Please note that you must have the dependant character statistic raised to at least 5 in order to learn the skill, even if there are no other prerequisites.)
- Your progress towards advancing the skill to the next level (requires skill points)
- Any racial buffs or nerfs to learning the skill
- Whether the skill is teachable from player to player and if so, whether you are trained enough to teach it.
- Any NPC teachers who can teach a skill
- Competent (You are confident in this skill's use and have a reasonable expectation of success.)
- Proficient (You know what you're doing and are confident about it. your chances of success are high.)
- Adept (You are a cut above the rest when it comes to knowledge in this skill. Your successes are often.)
- Expert (Your knowledge in this skill might be called upon, and your abilities surpass most other people.)
- Masterful (your skill level approaches an art form, and Your ability to succeed surpasses all others--except for perhaps masters in your skill.)
- Archetype
- Choose from 32 premade builds that synergize well.
- Each comes with a short character concept and 10 pre-assigned skills.
- When you purchase an archetype, your remaining skill points will be used to raise as many of the skills in the archetype as possible.
- For example: If you have 15 skill points, 5 points will go in the first skill with four going into the second, 3 into the third, 2 into the fourth, and 1 into the fifth. The more skill points you have, the more skills from the archetype you will be able to raise.
- Purchase
- Use purchase
to assign points manually. - Learning from a player
- The teacher must know the skill (at least Familiar to level 5).
- They must also have the teaching skill raised to at least inept [1]. The better they are at teaching, the faster their students will learn.
- The student must actually be less skilled than the teacher in the skill they are attempting to teach.
- The teacher types teach
and begins to roleplay teaching. - The student types listen
to learn. - From then on, the teaching mechanic will operate passively in the background while teacher and student continue the roleplay.
- In order to simulate mental exhaustion, every player has a mental stamina pool which fills as they learn. Teaching stops once that pull is filled or either the teacher or student leaves the room.
- Learning from an NPC
- Type listen
while in a room with them. If they have any skills to teach, you will be presented with a menu of skills to choose from. - You may learn multiple times, though your mental stamina increases much faster when learning from NPC's. Don't worry though. You will likely learn as much as you would have from a player with that same mental stamina pool.
- Using the skill via focus
- Type focus
to begin passive training. - Then do activities related to that skill.
- While focusing, you will passively raise the skill at an increased rate compared to when not focusing on it.
- To stop focusing, type focus none.
- You can change focus once per hour.
- Training skills through use in this way does not fill your mental stamina pool.
Typing @skills with no arguments will show you the seven skill categories and give you a quick rundown of the valid arguments to the @skills command.
Skill Levels
All skills share the same basic structure--eight basic skill levels accessible to all players viia the use of skill points and three more advanced skill levels only accessible by spending stat points on them. The skill levels are outlined below.
0 or less: Unacquainted (you don't really know where to begin with this skill.)
1-2: Inept (You might have a lucky chance at doing something right with this skill.)
3-4: Manageable (You can muddle along well enough.)
5-6: Familiar (You are gaining in confidence with this skill and could even have a fair shot at teaching it to someone else.)
The following skill levels can only be reached by investing specialty skill points into them.
Raising skills via a skill setting room
Skill setting rooms are the only places where you will be able to manually set skills outside game progression. There is one in chargen and one in the gym at the galactic academy, but they both function the same.
Every player enters the game with 15 skill points to begin building their character. In order to start spending them, type set-skills in the skill setting room. If you have not yet configured your character's stats, you will be prompted to do so.
Once your stats have been configured and you are in the skill setting form fields, you will have two commands available to you:
For example, purchase art 3 would attempt to spend 3 skill points on your art skill to raise it by three levels. If you do not have enough skill points or purchasing the skill would increase its level past eight, you will not be able to raise it.
If you make a mistake, type cancel to restart the setup.
When you are ready, type done to lock in your choice!
Missed the skill setup in Chargen? No problem. the bustling gym in the Galactic Academy is where you can use set-skills again.
Note: This will completely reset your skill setup to your current level's defaults. You'll get back all the skill points you should have at your level, so plan carefully.
In order to reset your skills, you will need to purchase the reset all skills donator item which costs 50 dollars to begin with plus 20 cents per skill pointt you would receive when you use the set-skills command.
Training Skills
You earn skill points by ranking up. Each time you gain a star, you also gain a skill point. You can spend these points to raise skills up to level 8 (Proficient).
You earn specialty skill points when your rank title changes (e.g., Novice to Rookie). Specialty skill points are the only method by which a skill can be raised above Proficient [8].
The time and effort you put into raising a skill increases alongside your knowledge in that skill. For example, if you want to raise your unarmed skill from 7 to 8, it will take longer than raising your unarmed skill from 1 to 2. If you type @skills
there are three ways to train a skill:
PLEASE NOTE: your mental stamina will refill gradually over the next few hours. You can view your current level of mental exhaustion in the charinfo readout.
Skills in Activities
All coded activities in the game use skill rolls behind the scenes. If you are doing the gas retrieval activity and you happen to get extra gas or less gas than your scoop should be able to get, that is likely the result of a resource gathering skill roll in the background. you cannot choose which skills get used in these instances as they have all been hard-coded in, but you can affect how likely you are to succeed by investing time and using the focus command to focus on the relevant skill to raise it.
Skills are also hard coded in ground combat and other miscellaneous commands throughout the game.
If you are curious which skills a command uses, you can type @inspect-skills
You can use the following syntaxes:
@inspect-skill
@inspect-skill