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Welcome to: Cosmic rage!
By Nathan Tech!
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Explanation of the Transition to Soundpack-Hook-Based System
Historically, most soundpacks operated by triggering sounds through static or dynamic strings, such as 'you walk north' or 'you kick
Cosmic Rage has taken a step forward by supporting soundpacks by default and providing a very convenient way for clients to know what sound to play and when. All sounds, along with their volumes, pans, and settings, are stored within the game. Although the sounds are stored locally on the user's computer, there is no need to define numerous triggers. Most triggers are integrated into the game systems by the coders, and all you need to do is read the soundpack help file for developers to understand how the SP hook string works and how to make it compatible with your client if it is not already supported. This requires only one trigger and no further adjustments.
What does this mean for users? In most cases, it offers better stability, as the client only needs to handle a single trigger, resulting in faster responsiveness and improved performance on older machines. Additionally, only the appropriate sounds - those defined by the game developers - will play, with real-time control over pitch, pan, and volume. This setup is very convenient.
Why not explore the moo!
Explore the moo:- Activities
- Help files
- Recent announcements
- View Recent Changes
- View our policies.
- our hosts
- Leaderboards.
- Our Roleplayers.
- About the races of the game
- Go to the MOOs home
- Find out about PVP on Cosmic Rage
- The Cosmic Rage Podcast.
- Our skills system
- The Ranking System
- Frequently Asked Questions
- Leave us a review!